c# - Game scripts or other custom code contains OnMouse_ event handlers -
c# - Game scripts or other custom code contains OnMouse_ event handlers -
i need little help. maintain getting warning when im building game android.
game scripts or other custom code contains onmouse_ event handlers. presence of such handlers might impact performance on handheld devices. unityeditor.hostview:ongui()
do know how rid of this?
the controller have has mouse event.
public class buttononclickcontroller : monobehaviour { void onmouseup() { application.quit(); } }
although warning, not ignore it. have unintended effects on game.
it mutual on android builds tend test in editor. can prepare adding this:
#if unity_editor void onmouseup() { } #endif
then add together different code block android.
#if unity_android // handle screen touches here. #endif
what doing here separating editor code android code. in other words, wouldn't want mouse input on android device.
c# android performance unity3d
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